Posts Tagged ‘changeling’
Protected: [GM] I think I broke my players.
a very good evening
Just ran the second session of “A Conspiracy of Cartographers” in Memento, wherein I merrily threw out everything I didn’t like about the merfolk and kept the bits I did like. This made me happy. High Seas Adventure! Or in this case, Underseas Adventure! Then I came upstairs and found that Talebones wants to buy “But Who Shall Lead the Dance?,” which I’d really, really been crossing my fingers for. It’s my second sale to them, and one of those submissions where I had a gut feeling that this was the place to send it. So, all in all, a very good evening.
still a little bit Morwen
My braid is fluffier than usual. As of bedtime last night, my rag curls had gone limp enough that I decided to forgo my usual habit of sticking my head into the shower to wet them down. Today my hair is mostly flat, but clings stubbornly to hints of fluffiness. It’s kind of weird.
For those who were asking yesterday, my dress came from Ravenswood Leather; specifically, it’s the Saberist Dress. I originally went to their site looking for a bodice (having decided, when Morwen walked out of the last High Court, that her next costume would be Adventurer!Morwen), but got sidetracked by the dress. The Kitsune is rather correct in saying that I have a writing career to support my costuming habit. But I highly recommend Ravenswood; they custom-cut the items to your measurements, and I was able to specify over the phone to them exactly how I wanted my dress to look. What’s more, their usual delivery time is about four weeks, but when I told them I would need it four weeks from when I ordered it, they sent it to me in about a week and a half. So they’re good people.
Gaming — oof. Three characters in three days. I love Sess just for being a low-maintenance character, compared to the two days of high costuming that followed. Getting to play the High Lord of Scathach was awesome, though I do wish the evening game had been longer, so I could have had more time to do things with her. (I wish even more that I’d gotten to flex her phenomenal badass-ness in the dragon fight, but alas, I was pulled out for a completely unrelated scene at the same time.) And then, of course, there was Morwen, who desperately wanted to Kill Something and never got the chance. But, as has always been the case with her, I was able to tell myself that whatever she did, she’d look good while she did it. ^_^
And now I’ve got just over a day to get my brain back in gear for my own game. As much as I’m loving Memento, man, there’s a part of me that’s looking forward to the day when it will stop eating my head.
Christmas in June
My god, is it that time already? I came home from lunch today to find a box on my doorstep, full of Advance Reader Copies of Warrior and Witch. Book ain’t coming out for three months, but apparently the ARCs are already in circulation. I shall have to think of something to do with them.
Then, about five minutes later, the doorbell rang. Found a box waiting on the porch, and in it — EEEEEE!!!!!! My costume for the second Concordia game is here. I cannot wait for that game. To hell with the plot; I just want to show off the pretty. ^_^
In other news, since I’m now registered and everything, I should mention that I’m going to be at Readercon next weekend. At present I’m not on the program (having decided way too late to go), but I’m going to e-mail them and volunteer to fill any holes they might find themselves with. Regardless, come say hi to me if you’re there.
Protected: [GM] Oy. Bloody. Vey.
Protected: [GM] The Wild Hunt is finally onstage.
Protected: [GM] a long-awaited update
Protected: Right, about these GM posts . . . .
back into the usual groove
Given that I had about zero enthusiasm for yesterday’s game going into it, I had a pleasingly good time. Started off by chatting with Eleanor-Elise about nobility, segued to convincing Mantokele not to flip out and kill people (well, certain people, anyway — he can kill others), then got sucked into the vortex of “did we mention the world’s coming to an end?” chaoticness. Enjoyed the Areopagos trial (did I even spell that right?), since it gave Ree a chance to express certain aspects of herself that haven’t really been given much of a workout since she came back.
Now I have papers to grade, e-mails to answer, short stories to write, a game to prep — all that fun stuff. (Okay, so only some of it is fun.) I just hope I’m not coming down with the cold/flu-thing that seemed to be plaguing a couple of people at the game (and yes, I use that word deliberately). Because I don’t need that right now.
Criminy. The last time I flexed my mythology muscles this much was . . . .
. . . um . . .
Let’s start that one over.
Criminy, I’ve never flexed my mythology muscles that much before. From trying to dredge up enough underworld/death/destruction/evil gods to cast a 40-person LARP, to remembering what all their stories are, to figuring out what kinds of plot they might have with each other, and then crowning it all by gear-shifting continuously throughout the game itself — do you have any idea how brain-breaking it is to explain Sumerian me to someone, turn around, decide what to do about Odin’s eyeball getting passed to a mortal, turn around, and answer a question on Hindu metaphysics? (Hindu metaphysics can melt your brain all on their own; they don’t need help.)
But the Parliament of the Apocalypse game appears to have gone well. At least, everybody who came to Chili’s seemed reasonably happy ranging up to giddy with residual glee. Costuming was fan-frickin-tastic — as usual, which is one of the reasons I love LARPing with this group. With the high-dress Concordia game just two weeks ago, people still managed to show up with some truly phenomenal stuff. I was pleased by such depictions as the Thoroughly Modern Morrigan (think Irish war goddess as IRA extremist), but I gotta admit, my anthropological snobbery pretty much drooled itself into oblivion over tour de forces like our seaweedy Sedna, Mictlantecuhtli’s regalia, the 11-layer Heian-period junihitoe of Izanami, and more.
What, you want pictures? You may find some here and some here. The former are more posed shots that show costumes clearly, while many of the latter are in-game shots that show the atmosphere of the game. Oh yeah, and though you can’t see it clearly, set crew blew us away, turning the IMU Kiva into our cavern setting, with black tablecloths covering the walls and roots dangling from the ceiling. It’s just a pity that I don’t think anyone got a photo of the anchor of reality that was sitting in the middle.
I’ll stop burbling now. It was my Very First LARP that I’ve co-run, and while putting it together in what functionally speaking was about three weeks was really not the smartest thing I’ve ever agreed to, it was too tempting of a mythology challenge to turn down.
Photography Envy
Well, I don’t know about the rest of you, but I’ve just been turned green with photography envy. The Coyote’s pictures from the Concordia game remind me just how much difference there is between the kind of photography I do (quick shots snapped off, sometimes with thought given to composition, but little to no understanding of light and other such matters) and the kind of photography you get with a good camera and knowledge of how to work it to the best advantage in the circumstances.
Case in point, three pictures of me from the Concordia game.
I’d link to the whole album of pictures if the Coyote hadn’t requested we keep the password private. Suffice to say that the compositions he directed his subjects into go a long way towards capturing us-as-characters, rather than us-as-players-in-funny-clothes, and that the colors come through with wonderful richness. Coyote, I may hire you someday as my photographer for research purposes, since once of my recurring questions has been, how the hell can I show photos of what I’m working on, without them looking flat to an outside eye?
And yes, that would be the dress which ate my life lately. I’ll have to find other excuses to wear it. (Once I replace the now-destroyed sleeves. And either get a new crinoline, or widen the waistband of mine so it stops pinching a nerve in my back.) ) You can see more detail of the fabrics, and also what I did to my hair, in this shot, but watch out for the blinding glare of flash off satin — I was shiny that day.
Methinks I might photoshop these shots a bit — with permission, Coyote — to get rid of the scars and weirdnesses like that inexplicable patch of red on my neck. They’re fantastic pictures, and I’m thrilled to have them.
Post-Concordia Post
Wow — I haven’t had a game hangover this intense in quite some time.
Yesterday (for those of you not involved) was the Concordia game for Changeling, wherein Faerilyth got crowned High Queen and I, as Morwen, sat in a room playing the part of Condemned Traitor Awaiting Judgement. Which was not nearly so tedious as I feared it might be.
My heartfelt thanks to everyone who came and talked to me during that time. Partly, of course, because that would have been one hella boring game if you hadn’t, but even more because those were a bunch of truly fantastic scenes. No doubt I’ll forget some people (that was a long game), but I recall having conversations with: Queen Mary Elizabeth, Queen Mab, Queen Morganna, Faerilyth before her coronation, High Lord Varich, High Lord Eleanor, Princess Lenore, Sir Seif, Duke Topaz, Duke Firedrake, Duchess Igrania, Duke Dray, Duke Kelodin, Duke Aeon, Countess Anne, Baron Weyland, Lord Mu, Sir Rowena, Sir Danwyn, Dame Airmed, Sir Ranulf, Adama, Ochun, and Vincent Cross. Plus a few others who wandered into the room in company with someone else but didn’t really talk to me, like High Lord Donovan, High Lord Eleanor’s consort Sir Tairngrim, Lady Ayame, and Midir, Adama’s faceless assassin.
In other words, damn, I was a popular traitor.
I’m glad the scenes were so good, since Mab gave me her favor before I could even ask her, thereby rendering unnecessary the hours of trying to finagle a favor out of somebody I had expected to go through. And it was an interesting experience, spending 99% of the game sequestered in a single room, leaving it only long enough to a) do my level best to commit political (and very nearly literal) suicide and b) find out what the consequences of that would be. During the periods when everyone assembled for court and I was left alone, I stayed in my room instead of going to eavesdrop OOC, whereupon I paced back and forth and planned my speech of accusation. (That, for the record, was an idea I’d come up with at 2 a.m. the night before while trying to fix the sleeves of my dress so I could bend my arms, so that I would actually have something to do at the game, some goal to actually strive for. After all, politicking needs to be spiced up with a few Grand Gestures. Even if mine then got eclipsed by the Crazy Cold Iron Suicide). My one regret is that for OOC player reasons, Duke Rococco was not there when I did it, since I was later told second-hand that he might have taken up my challenge to Meilge. And wouldn’t that have been interesting.
As for the dress, well, I didn’t get all of the detailing done on it that I wanted to (the beaded chains for the sleeves and skirt got made, but not attached), and the organza proved too delicate for sleeves (the seams ripped out on both sides by the end), but on the whole, I think it was a success. If I can replace the sleeves with something a little sturdier, I should have quite a lovely dress, if one that requires about ten minutes of help to be laced into (thank you again, Prosewitch!).
Now, having made my post-game post, maybe I can get my head out of game space and start working on other things.
EDIT: Oh, and extra mad props to Sapphohestia, who ended up spending much of the game playing the part of my lady’s maid, coordinating the lineup of people waiting to talk to me (a surprisingly necessary service), and bringing me water and food when I started to die.
A Variety of Updates
If you have not yet seen it, I can give no better description of Casanova than to say that it is a Shakespearean comedy. It has disguises, mistaken identities, cross-dressing, lower-class clowns, and it ends with a wedding (in the sense of characters achieving romantic resolution; that matters more than ending with an actual wedding ceremony). The plot reaches ludicrous proportions of convolutedness at various points, but that happened in Shakespeare too. Very fun, very silly, very much worth watching if that’s a genre you like.
As far as the rest of my weekend is concerned, I should probably (from a practical standpoint) not have spent nearly the entirety of it gaming. But the gaming was fun, and isn’t that what counts? (Okay, look. Once the semester sinks its teeth properly into me, I won’t have much time for gaming at all. I decided to enjoy it while I could.)
In other gaming news, the Parliament is 99% cast, and the boy and I thought up a plot the other day that had me racing to the bookcase to pull out a variety of references and then giggling madly at how wonderfully perfect the idea is. If the rest of the planning for this game goes half so well, then I daresay it might turn out a success.
In other other gaming news, my Concordia costuming proceeds apace. Today I spent a disgusting amount of time working on something that in the end doesn’t look like much at all (finishing touches on the bodice), but I’m glad to have that out of the way. Now I just need to completely redesign the skirt, and I’ll be nearly done. (We’ll pretend that redesigning isn’t such a giant hurdle to leap as it truly is.)
Writing news: the current project is revising Warrior and Witch. Once that’s bounced off to Devi, then I can turn my attention to the pile of unrevised short stories, and also to playing around with the Novel That May Finally Have A Better Title. Which I’m looking forward to. It’s hard to overcome the tendency to be more excited about whatever’s next than whatever’s now; it happens to me in academia, too. I always get excited about next semester’s classes about halfway through the current term, when my enthusiasm for the classes at hand has run out. (And I haven’t even gotten to the endless copy-edit/page proofs stage yet.)
I’ve been going through a drought on the short-story front, not of sales — well, okay, that too; any stretch of time longer than a few weeks has a tendency to start masquerading as a drought, regardless of how silly that is — but rather a drought of responses. I’m waiting to hear back from so many places. At least when I’m getting rejections, I can sling the stories back out into the ether and feel like I’m getting somthing done.
Well, the sooner I get Warrior and Witch done, the sooner I can get fresh stories into the system, which will help. So I guess I should get back to work on, well, everything.
Protected: [GM] Behind the Scenes
Farewell to Cherries
One down.
. . . . some large number to go.
I survived running My Very First Game.