Re(Visiting) the Wheel of Time: The Gathering Storm (analysis)
[This is part of a series analyzing Robert Jordan’s Wheel of Time novels. Previous installments can be found under the tag. Comments on old posts are welcome, but please, no spoilers for books after this one.]
And now we talk about structure.
I don’t envy Sanderson the challenge he faced, picking up the end of this series and trying to wrangle it into something like order. Jordan may have insisted that by god it was going to be ONE MORE BOOK, but I don’t see any way in hell that could have ever worked — and I say that without even having read Towers of Midnight yet, let alone A Memory of Light. There’s enough here in this book that unless both of those are Crossroads of Twilight-level bogs of plotlessness (which I very much doubt), a single volume would have read like the Cliff Notes version of the finale.
But Sanderson didn’t have a terribly good foundation to build on, structurally speaking, as he went into the final stretch. Card-weaving would make an ideal metaphor to describe the situation here, but since very few of you know how that works, we’ll go with architecture instead: he, as the construction manager, inherited a building with four good, solid stories at the bottom, three or so dodgy levels above that, three ramshackle levels held together with increasing quantities of baling wire and duct tape, and then one that makes a valiant attempt at being structurally sound. Atop this mess, he had to build one (eventually three) final levels, and make them as habitable and pleasant as possible.
Spoiler-cut time, as I start dissecting this book to see what makes it tick.
