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Posts Tagged ‘writing’

tonight’s writing lesson

Do not end your day’s work with a line like this:

Lord Rossmere was not speaking to inform us, though; all that was prelude to his next statement.

Because when you come back to the text, you will not remember what that next statement was supposed to be. (Possibly I never knew, and that was just me reminding myself to justify the “as you know, Bob” dialogue that precedes it. I haven’t worked on this bit since before my NY/DC trip, so I really don’t recall.)

On the other hand, I am pleased with this line:

I did not say to him that I had kept the information secret precisely to avoid our current situation. First, because it was only true in part; and second, because Tom was stepping firmly on my foot.

Would you believe that Tom was originally a throwaway character invented solely because somebody like Lord Hilford wouldn’t travel alone? The stuff about his working-class origins came later, so that he and Isabella wouldn’t be nonentities to one another. And then I decided, almost on a whim, to have him become an actual colleague, at least to the extent of going to Bayembe with Isabella. Next thing I knew, he was a fixture of the story, and one of my favorite characters in the entire series.

It only looks like we plan this stuff. Half of it happens by accident.

What a difference an empty seat makes

On the way home from World Fantasy tonight, I had the entire row to myself, all three seats, with my husband in the aisle seat across from me. I took advantage of this space not only to sprawl out and read a sizable chunk of Wolf Hall, but also to get some work done: 1500 words on a proposal for a Sekrit Projekt, and another 2300 on “The Unquiet Grave,” whose title has been hacked down to “Unquiet” for the time being. The only reason I didn’t finish was because my computer was almost out of battery and we were about to land anyway; after I got home and ate dinner, I parked my jet-lagged butt in the chair and knocked out the last 200 words.

So that’s a draft! Not necessarily a good one, but it’s easier to fix a story that exists than one that doesn’t. And it’s nice to write something for which I don’t have to do any research whatsoever: things like that are pretty rare for me these days. I’ll let it sit for a bit and then have some friends pull it to pieces, and then — wonder of wonders — I’ll have something new to send out!

Probably couldn’t have done it without those empty seats, though. It’s amazing, what a difference some elbow room makes.

Number sixteen

It’s a short draft, and I already know what needs to be added in, both to fill it out to a better length and to mend a kind of gaping lack in the story. But that is what revision is for.

Right now, at 84,223 words, Chains and Memory is finished.

indicted on two charges of negligent authorial cruelty

You would think I’d notice when I’m doing something horrible to my characters — but sometimes the penny drops quite late.

The context for this post is the scene I wrote for Chains and Memory last night. There’s a detail I put into Lies and Prophecy that seemed like an interesting twist, an additional layer to an aspect of the world that the characters hadn’t realized was there. When I started planning out this book, I knew I was going to add another component to that detail; the adding happened a few days ago. And then last night, writing a follow-on scene, I finally realized what I’d done to Julian, by tossing in that little detail so many years ago.

I can’t get more specific than that without massively spoiling things, but I can give a different example of what I mean: Nicholas Merriman, an NPC in my game Memento, which is the campaign that ultimately gave rise to the Onyx Court series. Nicholas is nowhere in the novels, so there will be no spoilers for the Onyx Court if I tell you I may have been more cruel to him than any other member of the Merriman family save Francis. (Who did appear in the novels, so if I tell you his role in the game was pretty much the same except it ended a little bit worse, you’ll have some scale for comparison.)

Memento was a Changeling game about a group of faeries reincarnating in mortal hosts over a period of centuries, trying to create the Philosopher’s Stone. They were assisted in this process by a faerie-blooded human family, the Merrimans, who passed down the knowledge of their quest through the generations . . . but lost bits of it along the way, because seven hundred years is a long time to keep that kind of thing alive. Nicholas, living in the modern day, had only the fragments he’d gleaned from his Alzheimer-afflicted grandfather, and almost no connection to the faerie world whatsoever.

Under the mechanics for fae blood in that game, Nicholas was permitted one single “fae gift,” i.e. an ability inherited from his changeling ancestor. It could be a powerful ability, but he could only have one. I chose Parted Mists. In Changeling, the Mists are a metaphysical force that causes human beings to forget about magical things: to come up with “rational” explanations for them or dismiss them as mere fancy or just forget them entirely. Parted Mists allowed Nicholas to actually remember his interactions with the PC changelings, which was pretty necessary to make the plot go; ergo, my decision seemed like simple common sense.

So they meet Nicholas and realize they were doing something important and go through a process that causes them to remember their past lives, which takes up the bulk of the campaign, with them flashing back to previous centuries (and previous Merriman helpers) before finally snapping back to the present day and finishing what they started.

By which point I had realized that I had been horrifically, unthinkingly cruel to Nicholas.

Because he remembered.

Here’s the thing about Changeling: in that setting, there is a magical layer to the world that we can’t generally see. Changelings can see it; children can see it, but lose the ability as they grow up; adults can be temporarily enchanted to see it, but the Mists make them forget after the enchantment fades.

Nicholas did not forget.

After he met the PCs, Nicholas knew that he was living in grey, dreary Kansas. He knew Oz was right there, all around him: a fantastical world filled with color and magic and wonder. He knew the PCs lived in that world, and he’d been permitted to visit it a few times. But every time, the magic ended, and he was back in black-and-white Kansas — remembering precisely what he had lost.

I did not mean to be so cruel to him. But I was, and it took me months to realize I had been.

And that’s more or less what I’ve done to Julian. Not the same flavor of cruelty, but the same failure to notice until an embarrassingly long time later. The good news is, I have noticed, and that means I can make story out of it; that’s what I was doing last night. Not only that, but in writing up the problem, I realized it had a whole second layer to it, so that he’s asking Kim the question she hears, and also a second question she won’t hear until it’s almost too late.

If I’m lucky, readers will hit this part of the story and think “oh, wow, that’s a really awesome thing Marie Brennan set up there.” They won’t realize how much of it was an accident, that I only just caught at the last second. πŸ™‚

Building a Better World

Some of you may have seen this excellent set of posts on the blog Generation Anthropocene, using details from George R.R. Martin’s novels to try and build a geological history of Westeros and Essos. It’s a fantabulous bit of geekery, marrying serious scientific know-how to one of the big challenges of writing speculative fiction, that task we refer to as “worldbuilding.”

I read those posts, grinned at the geekery — and then paused.

And clicked around a bit.

And sent an email.

A couple of months later, I am the proud owner of a tectonic map of Lady Trent’s world, along with extensive notes on the geology and climate of her planet. Mike Osborne and Miles Traer of Generation Anthropocene were kind enough to read through the first two Memoirs and take my description of the places that show up in #3, then help me work out the underpinnings of that world in greater detail than I had already. I’m pleased to say that my efforts on the climate front pretty much held up to their scrutiny; I don’t have any howling errors there. Figuring out the tectonics, though, gave me information I need for future maps, and provided a number of new considerations I’ll definitely be trying to work into the last two books.

I want to thank these guys publicly, because they have done yeoman work on my behalf. If this kind of nerdiness is your catnip, you should definitely check out the Generation Anthropocene site.

speaking of Ree . . . .

Possibly the easiest way for me to encapsulate the character I talked about in a previous post is by linking you to this song.

It’s an amazing remix all on its own. I love the way it builds, wave-like: it keeps climbing and then receding, stepping back to a quieter level when you expect it to bust out in full Linkin Park screamo yelling. πŸ˜› But more than that, it fit beautifully with Ree at the pivotal moment of her story, the brink of her metamorphosis from the broken, lost thing she had been for eons back to her original self. “I’ve felt this way before” . . . she’d been shattered, and had tried to piece herself back together — thought she had succeeded — but then during the course of the game she was shattered again, falling back to square one, so far from her goal it was almost impossible for her to believe that she was actually closer to it than ever. “Against my will I stand beside my own reflection” . . . she sold half her soul to someone else, not realizing that was what she was doing, and she had to reclaim it. “Without a sense of confidence, I’m convinced that there’s just too much pressure to take” . . . the problem with her Seelie side was that it had too much confidence, without the fatalism of her Unseelie half to temper it, which is how she got broken again, and then the symbolism of the diamond and pressure over time pretty much guaranteed I had to use this song. This was Ree at her lowest point, one step away from victory, and the tension that builds throughout this evokes those days perfectly in my mind. There’s more to it than one song, but I can point to the song and say, this. This is why I can’t forget her story.

When I make soundtracks for characters, or for games I run, or for novels, many of the songs are filler. They go in because I want the whole story in music, and so I pick the best matches I can; in the really good soundtracks, even the filler is pretty solid. But this? This is why I go to the effort. For the one or two or five songs that are the story, the ones that become so linked with the narrative that they end up feeding back into it, and it can be eight years later and hearing them still brings the story to life in my head. This is Galen walking into the chamber below the Monument. This is Dead Rick getting his memories back. Here’s the entire second half of Doppelganger, according to my half-dozing brain when I was in the middle of writing the book; I can quite literally map segments of the novel to the various stages in the music, because my subconscious had decided this was the outline it was writing to. (Much like what happened here, though that was on a smaller scale.)

It’s no accident that I also love film scores. Pairing music with story — turning music into story — is one of my favorite things. Since I’m not a composer, I have to settle for the mix-tape approach. Sometimes it works out very, very well.

she’s a changeling; they get reborn all the time

I have no idea when and how I will do it, but I suspect that one of these years, Ree is going to find her way into some piece of fiction I write.

She was my Changeling character in a long-running LARP, and over the course of five years of playing her, I worked up a fascinatingly complex framework for the metaphysics of her personality. She was a changeling: a faerie in a human body, which meant that psychology and metaphysics and narrative were essentially three sides of the same coin (and hey, it’s the Dreaming; why can’t a coin have three sides?). I don’t know why she came to mind tonight, but she did, and I found myself re-reading the transcript of a scene I once ran via e-mail. Jadael hosting people at his manor for some kind of party — I don’t remember why — and Ree in the middle of her cyclical Court change, which meant she was Unseelie and overwhelmed by fatalism and taking it out on everybody around her. So Jadael, being the perfect host, took her to a building out back and let her beat the ever-living shit out of him in a fight . . . because that was clearly what she needed. Which was both true, and not. It probably wasn’t good for her. But it made her feel better, because she had more anger than she knew what to do with, and whaling on Jadael with her fists let her inflict the fatalism on him, too, and make him bleed into the bargain. And there’s the whole layer that got added in by the Mesoamerican faerie stuff I had invented — stuff which got reworked into “A Mask of Flesh” and several other stories from that setting I haven’t finished and sold yet — Ree formally thanking Jadael at the end for giving her blood, which meant more than he realized, because of the concept of a debt of blood and what it signified to her. She was a diamond that had been shattered, and ultimately I got her out of the pit of her Court change and her fatalism by way of a metaphor, Ree understanding that you don’t fix a diamond by gluing it back together, you recognize that what you have — what you are — is coal, and you make a new diamond through unspeakable pressure over a long period of time.

I don’t think you can tell that story with a human being. Whatever I do with it would have to be higher-fantasy than that, because you need somebody whose soul is a story, somebody who exists through and for the telling of stories, who can re-tell her own story to fix what got destroyed so long ago. Somebody whose psychological problems are metaphysical and metaphorical at their root, tied up in diamonds and blood and fire and ice. Parts of it will go away, I’m sure: the two jaguars and her totemic tie to them, which is straight out of the Mesoamerican stuff and will wind up in the Xochitlicacan stories if it winds up anywhere. The specific framework of the Changeling cosmos, with Seelie and Unseelie and Ree as an eshu. Many of the characters she interacted with. But something about the core is still there in my mind, simmering away, and like blood, it will out.

Someday. Somehow. I’ll let you know when it does.

A question for the legal eagles

More a question for the legislative eagles, I suppose. This has nothing to do with the Memoirs of Lady Trent; it’s a question for the modern-day U.S. (Because when I’m on the home stretch of a book is a great time for totally unrelated stories to mug me!)

Suppose there is a federal law to deal with Topic X. Ambiguous Situation B arises, sparking disagreement over whether the law applies in this instance or not. This is the first time Ambiguous Situation B has occurred, but it likely won’t be the last, and Topic X is a pretty serious issue, so people are very invested in getting the matter settled beyond question.

Quite apart from the fact that there would be presumably be a legal brangle over the applicability or irrelevance of Law for Topic X, I imagine that there would also be a rush to amend the law and render that question permanently moot.

My question for you all: how would this proceed?

Assume that Congress is very interested in getting the law amended ASAP, but that it is divided as to whether it should be amended to say “nope, definitely doesn’t apply here” or “hell yes it applies.” Would there be competing bills, one for each side? (I imagine there would.) Different bills in the House and the Senate? How do those get started? What process do they go through before they come to a vote? How rapidly could all of this unfold, presuming there is a compelling reason for trying to make it happen quickly? How would Congress deal with there being two bills in direct opposition to one another, if that’s actually what would be going on? What effect would the ongoing legal brangle have on the legislative process? (The lawsuit being settled in favor of “yes, it applies” could theoretically render unnecessary any change to say that yes, it applies, but Congress is now worried about the possibility of Ambiguous Situations C, D, E, and everything else they can think up. And if the lawsuit gets settled the other way, the side that wants Ambiguous Situation B covered could say “well, we just changed the law, and this version definitely applies.”)

I know only slightly more than zilch about the legislative process in this country, so this is one of those “talk to me like I’m five” questions. I need to know the procedure here before I can judge what it would do to the rest of the story.

Things They Do Not Teach You in Writer School, #17

So as I mentioned before, I think this book is going to run a little long.

How exactly do I know that?

Nobody ever talks about this in books of writing advice, at least not that I’ve ever seen. Nor have I heard it being discussed in creative writing classes (though if your teacher taught you this, I’d love to hear about it). We all know writers need a variety of skills, things like characterization and plotting and the ability to string together an interesting sentence . . . but nobody talks about how you learn to tell how much story you’ve got in your hand.

I thought of this because I was doing some calculations, trying to figure out how hard I would need to drive myself to get a draft done by the end of the month. It’s a little tricky, doing that math when you don’t actually know what goes on the other side of the equal sign. I knew I couldn’t fit the remaining plot into ten thousand words; fine, that means I’ll overrun my target length of 90K. By how much? Not sure. Well, okay: if I wrote two thousand words a day instead of one thousand, then I could write 26K by the end of the month. Ooof, no, way overkill — there’s no way this is 26K of plot remaining. Somewhere between 10 and 26. 15-ish, maybe? That sounds about right . . . .

How do I know this? I can’t even really tell you. I am not the sort of writer who says “this chapter will consist of four scenes, two of them one thousand words long and the other two five hundred.” The scenes are as long as they need to be to get the job done, and I find out how long that is by writing them. I keep forgetting to put in chapter breaks, because for four years I wrote Onyx Court novels that didn’t have any; now I go back and drop them in wherever there’s an appropriate point within a certain range of wordcount. But I can only forecast by approximation: can I get Isabella off Lahaui in a thousand words? Definitely not. Two thousand? Ehhhh, maybe . . . (Verdict as of tonight’s writing: nope, definitely not.) I won’t need five thousand, that’s for damn sure. Somewhere between 2 and 5.

I have to do this all book long. I want to write a 90K book; that means I need to be able to judge how much stuffing goes into the sausage. I sort of weigh it in my hand as I go, looking at the casing, trying to decide whether I should pack more in or not. Eventually I start to feel like okay, we’re at the point now where it’s time to pull things together and wrap them up, rather than adding in new stuff. Within a certain margin of error, I’m right. (When Ashes ran 30K long, I saw that coming a mile off. I hadn’t even finished writing Part One when I e-mailed my editor to say, we’re gonna need a bigger boat.)

Nobody taught me how to do this. I don’t know if it can be taught, because the answers can vary so much from writer to writer. What one person knocks off in five hundred words, another might spend two thousand on. Even if you’re the sort who outlines ahead of time instead of making it up as you go along, you need a sense for how many words it will take you to say something. And I’m not sure how you acquire that sense, other than by writing a lot and seeing how many words you end up with.

All of which is just sort of me rambling, because wordcount has been on my brain lately. But it’s one of those things I never really see discussed — a skill nobody tells you you’ll have to acquire.

I knew this was coming

Oh god, book. You’re going to run long, aren’t you?

Of course you’re going to run long. We’re at eighty thousand words, and Isabella has only just reached Lahaui. There’s still [spoiler] to recognize, [spoiler] to steal (again), [more spoilers] to find, and then [great big spoiler] before we can have our denoument. I don’t think I’m going to manage that in the next ten thousand words.

. . . bugger.

Has any author anywhere in the world ever written a series that got shorter as it went along? (Probably.) But the natural tendency of series seems to be to acquire a few thousand extra words here, a few thousand there, as you get more accustomed to the characters and the setting and find more interesting (and complex) (and wordy) things to do with them.

Oh well. I suppose I should just be glad this isn’t In Ashes Lie, running thirty thousand words over my original estimate. NEVER. AGAIN.

131 more words to go tonight, and then I can stop. Because three 3K days in a row is fun! >_<

(Actually, it kind of is. But only because I’m filling those 3K wodges with pulp-tastic adventurey goodness.)

‘Tis the season of good news, after all . . . .

I’ve been scarce around here because I’m head-down in the third book of the Memoirs, but I do feel compelled to brag a little bit more. πŸ™‚

The big thing is the Sword and Laser podcast (also posted here), which gives a brief but glowing review of A Natural History of Dragons. Why is this a big thing? Well, apart from the fact that they’ll be interviewing me soon, check out the URL on that first link. They’re partnered with BoingBoing, which means that for a little while yesterday, their review was posted on the front page of BoingBoing.

I don’t know what that did to my sales, but I bet it was pretty good. ^_^

And then you’ve got Mary Robinette Kowal saying exceedingly nice things over on Book Smugglers, and Liz Bourke singled it out as one of her favorite books of the year, and so did Juliet Kincaid, and y’all, this is so totally the best thing I could have when we’re nine days from the solstice and I’m in the Middle of the Book and everything is conspiring to make me have no energy and just want to sleeeeeeeeep. (Well, that and caffeine. Of which I have some in the fridge.)

Now if you’ll pardon me, I have to go chop a character’s hand off.

(No, I’m not telling you whose.)

This entry was also posted at http://swan-tower.dreamwidth.org/604179.html. Comment here or there.

ARCs are here!

Look what showed up on my doorstep today!

As you can see, this ARC is decidedly more ARC-y looking, which is to say, more like a promotional thing than a copy of the book that just happens to be more cheaply printed. That wall o’ text on the cover is pull-quotes from a bunch of reviews for the first book, with the actual cover art squeezed into the corner there. But the text is the real deal (minus a few tweaks made during page proofs), and the interior art is in place, though the maps aren’t. So: on its way to being a Real Book!

I realized, dreadfully late, that I never did announce the results from the icon contest I did ages ago. [personal profile] obaona, as you may have seen from the icon on this post: you’re the winner! You can have a signed copy of either A Natural History of Dragons, or one of these pretty, pretty ARCs. Just e-mail me (marie {dot} brennan {at} gmail {dot} com) and let me know where to send it.

I will, of course, be looking for excuses to send more of these things to good homes. That will have to wait until after my trip, though. In the meanwhile, you’ll have to content yourself with the picture. ^_^

This entry was also posted at http://swan-tower.dreamwidth.org/599311.html. Comment here or there.

forgot to mention my birthday present

I meant to include this with my birthday post, since I have a long-standing tradition that I’m allowed to be unreservedly egotistical on my birthday. πŸ™‚ The day before, Annalee Newitz posted this faboo review of A Natural History of Dragons on io9 — which, given the magnitude of that site’s readership, is quite a shiny thing to receive.

It will motivate me to crawl through the salt mines of page-proofing The Tropic of Serpents. πŸ™‚

This entry was also posted at http://swan-tower.dreamwidth.org/596889.html. Comment here or there.

short stories and my brain

My father is the kind of guy who makes charts and graphs of everything that doesn’t run away fast enough. I am not that bad . . . but I, er, may have inherited some of the tendency.

Longtime readers of this journal know that I have lamented repeatedly over the years my failure to write more short stories. I’ve done four this year, and have ambitions for more, which on the one hand feels like a lot and on the other feels like very little at all: even if I make it up to six, that’s not very many, right? Obviously not that many compared to my friends who are Short Story Writers in the more active sense, but also not very many compared to my own efforts in ye olden days.

But I was curious. So I sat down and I graphed how many stories I’ve had published in each year, and how many I’ve written. And then I did some math.

My average short story production, since the year I figured out how to write short stories, has been slightly more than 5.

Okay, that number is skewed. I’ve been less productive lately, after all. On the other hand, I might as well say it’s skewed in the other direction: there were three years (2001, 2002, and 2004) where I wrote way more. Ten stories, nine stories, sixteen stories.

All stories are not created equal. Of those sixteen, six were flash. Two others barely cleared a thousand words. A couple of the actual short stories weren’t good enough to be published; one wasn’t even good enough to submit anywhere. Compare with 2011, where I only wrote three pieces of short fiction, but one was a novelette, one was a novella, and all three of them have been published.

I am not a sixteen-story-a-year writer. 2004 is the true outlier. Unit uantity may have declined since then, but quality has increased. I’d still like to get my rate up, of course; it would be nice if my average were six stories a year. But six would not be me slacking off. Six would be a good, solid rate of production.

***

Which is as good a time as any to say that I’m trying to finish either “A River Flowing Nowhere” or “Fate, Hope, Friendship, Foe,” or (the dark-horse candidate) “The Unquiet Grave.” So what does my brain hand me? Ideas for the untitled ghost-princes story, of course, and also the weird Snow White retelling.

Brains. I tell ya.

This entry was also posted at http://swan-tower.dreamwidth.org/595263.html. Comment here or there.

Storytelling in Treble Clef

I don’t know what it was — my early education in piano; natural sense of pitch; heck, maybe even the ballet training — but something apparently wired my brain to closely associate music with stories. And over the last ten years or so, I’ve taken that tendency and made it foundational to how I work.

I’ve been thinking about this because I finally, after a variety of false starts, have figured out the “sound” for the Dragon Age game [profile] kniedzw and I are running. I realized that Ramin Djawadi’s music for Game of Thrones fit really well, so I went looking for more of his work, and simultaneously started browsing through the scores for other shows in the genre John Perich dubbed Blood, Tits, and Scowling. Trevor Morris’ work on The Tudors and The Borgias falls into precisely the tone I’m looking for. So I’m slowly acquiring music and building out playlists for various moods — creepy scenes, grand scenes, battle scenes, etc. And as I do so, the game coheres in my head.

This is why I was asking for Polynesian music earlier (and by all means, bring on more recommendations!). It isn’t that I can’t write a book without building playlists for it . . . at least, I don’t think so? I used to do it all the time. I’d have one or two “theme songs,” and that was all I needed. But now, figuring out the sound of a story is part of my process. And it isn’t just cat-vacuuming, I promise! In order to pick music, I need to know the feel I’m going for — so picking music helps me decide on a feel. When I make an actual soundtrack, with track titles and everything, I make decisions about what the important parts of the story are, and what their shape is or should be. It’s a musical outline.

Approaching it this way gets me thinking about the story from a new angle, with a different part of my brain. Music can route around all the fiddly little details and get to the heart of it, the mood and response I’m trying to evoke. Sometimes it even creates the story.

So if you’ll pardon me, I need to go check out the soundtrack to Rome.

This entry was also posted at http://swan-tower.dreamwidth.org/594846.html. Comment here or there.

screw subtlety

I’m running another role-playing game right now, and several times of late I’ve found myself saying the same thing:

“Screw subtlety.”

It happens because I’ll be planning some kind of plot, and chasing my own tail trying to figure out how to introduce a new element without making the player-characters suspicious. This is difficult when the PCs are being run by players — people very familiar with narrative conventions. When I told one of them the prospective fiancée for his nobleman was a meek, sheltered girl, his reply was “Gamer brain calls bullshit. I expect she has twenty-five skeletons and four fresh corpses in her closet.”

In a novel, you can get away with a higher degree of subtlety, because you control your characters’ thoughts. They don’t know they’re in a story (not unless you’re writing something very metafictional), so they won’t reflect on things the same way a player will. And while the same thing is theoretically true of a PC, any time you ask the player to ignore something that’s obvious to them out-of-character, you create a disjunct. Sometimes this can be fun, but other times it’s frustrating, because they have to role-play their character being blind to an idea they can see. Looping back around to novels, again, the same thing can be true of a reader — but since the reader isn’t actively participating in the story, the frustration is usually less severe. If you write your characters well, the reader will go along for the ride, blind spots and all.

So this is why I keep saying “screw subtlety.” Rather than bending over backwards attempting to make something not suspicious, embrace the suspicion! Why yes, this is weird; you have every reason to give it the side-eye. Knowing that up front doesn’t tell you what’s really going on. You’ll have to work to get the rest.

Doing that is surprisingly liberating. I think it’s a cousin to the notion of “burning plot” — making the cool stuff happen now, and letting it generate more cool stuff later, rather than trying to save it and have the lead-up be flat and boring as a result. Instead of making plot out of the characters figuring out there’s something weird with X, let them know that from the start, and move on from there. It doesn’t work in all situations or for all kinds of stories, but where it does, the result can be a lot of energy and momentum.

Which is why this is something I try to keep in mind for novels as well as games. Am I better off trying to come up with a plausible cover story for a given narrative element, or should I just let it show its face to the world?

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two in one month?

I’m on my way home from North Carolina, but the timing of my ride to the airport meant I had five hours to kill here.

I was almost very lazy. There’s free wifi here, and I was tempted to just watch Doctor Who on my tablet. But the wifi is slow — slow enough that Netflix would play about five seconds of video, then stop to re-buffer. And so I thought, okay, it’s a message from the gods, and they’re saying: stop being so lazy!

Two hours later, I have a finished draft of the Penelope story, which I think was inspired by a passing comment in Diana Wynne Jones’ Reflections. It doesn’t have a title yet, but I wrote the entirety of it during this trip. Combine that with the 5K or so I wrote on “The Rose” during my first two weeks here, plus bits and pieces on some other things, and I’m reasonably pleased with myself: that’s two short stories in one month! I haven’t done that in ages. And during a month where I had very little spare energy or brain, to boot.

Now I think it’s time to find some food. I only have an hour or so layover in Chicago, so assuming I’ll have time to get dinner there strikes me as a very foolish move.

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this is how I spend my Saturday night

I’m still in North Carolina, and extremely busy (teaching six hours a day: not easy!), but today I had only a half day, and what do I do with my time off?

I finish the punk Tam Lin retelling, is what I do. Provisional title is “The Rose,” and it’s 7400 words long, of which 3K+ got written today. It’s entirely possible this thing will be a novelette by the time I’m done revising. But it makes kind of a good companion to “Mad Maudlin,” which is of similar length, and if I’m lucky, maybe I can sell it to the same place. πŸ˜‰

Now I’m wondering if this Penelope idea my brain is noodling around with could possibly get knocked off before I’m done here. That would be nice.

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livin’ la vida monastica

I’m in North Carolina now, for the TIP course I mentioned before. Ahhhh, dorm life: I’m living in a cinderblock box that normally houses two undergrads, and boy, do I pity them. This is not what you would call a spacious room.

It’s funny to watch myself fall back into a mode I’ve lived in before, which I tend to think of as “monk-like.” With so few possessions, I become very organized about putting them all away in their places. (You would think that’s a more necessary trait when you have lots of stuff, and you would be right. But I’m better about it when my life is spartan.) I’ll have a very organized schedule, too, including a much earlier bedtime than is my wont. This is how I lived on digs, and much like how I live when I travel, too. It’s a stripped-down existence, with my attention almost entirely focused on what I’m here to do.

Of course, since what I’m here to do is “teach creative writing,” there’s a certain overlap with my normal life. On the way out here, for no apparent reason, one of the short stories I thought I would never actually write stepped up and spat out nearly four hundred words. “Fate, Hope, Friendship, Foe,” the seedlet that for the last nine years has consisted of a set of signs I saw while driving from Dallas up to Bloomington, and the fact that I had a life-sized statue of Atropos in my backseat at the time. Will it turn into a complete story? Who knows. And I have a new idea, too. I don’t know if preparing to teach creative writing flipped a switch in my brain, or if this is the same switch that’s been flipped since early this year, when I found myself itching to write half a dozen short stories instead of the novel I needed to finish.

Anyway, blogging will likely be scarce around here for a while, as I am going to be very busy. But if there’s any cool news to report, I’ll be sure to let you all know.

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