the remainder of the story

Four scenes left to write.

#4, I know what it will do and how it will do it.

#3, I pretty much know what it will do and how it will do it.

#2, I know what it will do, but have no freaking clue how it will do it.

#1, I don’t know anything about it except that the structure of this story demands its existence.

This is the downside to having a clear-cut pattern to the scenes — in this case, altering between two narrative timelines. I’ve spent over fourteen thousand words adhering to that pattern; skipping an A-strand scene at this late point would break the rhythm at the worst possible point. But filler would be just as bad, which means I need to think up one additional way for the A-strand to contribute to the B-strand, and it needs to be good.

And I need to do that before I can move forward, I’m afraid.

Hence spending the last half hour downstairs playing Canfield (with one hand of Bristol to soothe my annoyance at the piss-poor Canfield games I’d been having). I was hoping an idea would fall into my head, but it seems reluctant to do so.

Time to poke at my brain with sticks, I think.

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