a question for the gamer types
As you probably don’t know, Bob, kniedzw and I are running a Dragon Age game right now, using the Pathfinder system. A couple of our players have decided to go into business — they basically staged a hostile takeover of the trading contracts belonging to a certain noble house, since they knew in advance that said house was about to go down in political flames.
So now we’re trying to work out how to handle the business in a way that will make it rewarding and worth the investment of skill ranks/character effort/etc, without flooding the game with so much money as to completely unbalance things. I have some ideas for how we might do this, but I also know this is something other people may have dealt with in their games, so I thought I might as well toss the scenario out here and see if anybody has suggestions.
For context, these are level 5 PCs, so average character wealth is roughly 10K-11K gp. There are two PCs involved in the business. They took out a loan to foot the bill for buying out the contracts; we haven’t specified how much money that was, since the whole economy of D&D is borked in the first place and putting numbers on things would only highlight that fact. What I’m aiming for is a) some way to measure the scale of their enterprise, b) some way for them to draw off limited amounts of cash as profit, based on that scale, and c) some way to link the maintenance and growth of the business to their skills. (One PC has Profession: Merchant, and the other has a wacky good Diplomacy score.) As I said, I’ve got a potential framework in mind, but I’m interested in other ways of handling it. Thoughts?
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