I’ve fallen out of the habit of making post-game posts (which is probably a good thing, since these days a large percentage of the people reading this journal aren’t involved in the games, and therefore probably don’t care), but yesterday’s Bloomington Angel Post-Apocalyptic (BAPA) game was fuuuuuuuun.
(Short description of the game in general: Buffyverse, set in Bloomington, demon apocalypse happened about a year ago, we’re some of the few free humans left.)
In the fine tradition of Joss Whedon Buffyverse stuff, this was the Evil Game, the alternate universe in which we were all bad guys instead of good. (Well, most of us, though I didn’t learn that until later.) It was interesting to see the ways that people re-imagined their characters; since there are a lot of people I almost never interact with in that game, in some cases this gave me much more insight into who and what they are normally. In contrast with them, I think my own tack was pretty tame: I was just the Dr. Mengele of enchantresses, a cold-blooded experimenter, more interested in the question of how something could be done, and whether I could do it, than the consequences. (But honestly, I tend to find those people creepier, since they’re a lot more common in real life than the out-and-out psychotics.)
I must confess, though — I suspected that when the game ended, our normal characters were going to remember their evil lives (’cause that’s always more fun, right?) and so I took the opportunity to prod certain things for my character. Like, say, putting her in a position where she wasn’t terrified of Anastasia, though I admit I hadn’t expected to take direct action to bump her off during the game. (Still, it’s the one action Sess isn’t sure she regrets from her time being evil. I mean, there comes a time when you just have to put a bullet between your aunt’s eyes, and for once she had the guts to do it — though not entirely with success, alas.)
It’s sloppy character development to just magically gift a person with something they were lacking before, but to give it to them and then take it away again, so they have to earn it back the right way — now, that can be fun. (I had a spine, really I did; now where did I put it . . . .?)
Though I didn’t except to end up under a curse. That’s going to complicate things a bitsy. (Like they do.)
And I had a chance to put together a fun costume for once in this game. Normally it’s just jeans and a fleece; Sess is such a boring character to dress.
So yay, fun. Yay, evil. (Or not.) I suspect it will be very interesting to see what flavors of trauma the other characters have ended up with — those who didn’t just blow their brains out on the spot. (I’m looking at you, d_c_m.)