Rules and Clarifications

Characters begin with twenty-five freebie points instead of fifteen.

We will not be using the "Secondary Realms" rule on page 206 of the core book.

The "at Storyteller's discretion" rule for chimerical items on page 288 of the core book is in effect.

The rule for multiple actions will be taken from third edition Vampire (and other, later White Wolf games). If a character takes two actions in a round, the pool for the first one will suffer a -2 dice penalty, and the second will suffer -3. If she takes three actions, the penalties for each will be -3, -4, -5, and so on for higher numbers of actions.

The rule for botches will be taken from Orpheus. Every die that rolls a 1 subtracts from the total successes, but the roll is not considered a botch unless there are no successes and at least a single one. A roll with more ones than successes is simply a failure.

The Dross background, instead of being for kinain, is the fae society equivalent of Resources, with the following ratings:

A character may scrounge up, on short notice, her full month's allotment of dross, plus one additional piece per success scored on a Perception + Kenning roll.

In between time segments, players may rearrange their character sheets, removing dots and assigning an equivalent amount of XP elsewhere. For convenience, here's the XP value of each level of various elements:

Alternatively, these are the totals required to buy up to a particular level of an element:

As the game proceeds through history, certain abilities will change or disappear. I'll keep an updated list here of what's been altered with each jump. Unless otherwise noted, all changes are cumulative, proceeding backwards through time.